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Zombie World: A Card-Based Tabletop RPG of Zombie Horror

Created by Brendan G. Conway

A card-based roleplaying game about survivors fending off the dead and struggling to live with each other in a zombie-filled world.

Latest Updates from Our Project:

Sam the Dog Added
over 5 years ago – Mon, Aug 13, 2018 at 06:43:06 PM

Only a few hours left now, but we’re real close to reaching our final stretch goal! In the meantime, let’s unveil our last Kickstarter Exclusive population card.

All backers at the $50 Full Enclave level will get a new population card—Sam the Dog!

Z-Day didn’t seem to affect animals, but they are still pretty vulnerable to wandering hordes of the dead. Sam is a truly loyal companion, both able to follow commands and think for himself. He’ll be grateful for the lift to Refuge.

On that note, we’re only $1,300 away from our final Refuge stretch goal ($50,000). Almost there!

Stretch Goal Cards: Final List

Now that we’ve unlocked our final card, here’s our final list of thirty-one unique Kickstarter Exclusive cards:

  • The Caravan enclave (2 cards) 
  • The Heavy Vehicle advantage (1 card) 
  • Alex Procyon population (1 card) 
  • Celebrity, Instigator, and Radical Identity cards (3 cards)  
  • The Comms advantage (1 card) 
  •  PI, Inquisitor, and Paranoid Identity cards (3 cards) 
  • Daryl Kirkman population (1 card) Fugitive, Hunter, and Liar Identity cards (3 cards) 
  • The Amusement Park enclave (2 cards) 
  • Radio Host, Coordinator, and Meek Identity cards (3 cards) 
  • Sean Wright population (1 card) 
  • The Explosives advantage (1 card) 
  • Mortician, Ranger, and Rigid Identity cards (3 cards) 
  • Ashley Campbell population (1 card) 
  • The Traps advantage (1 card) 
  • Circus Performer, Entertainer, and Selfless Identity Cards (3 cards) 
  • Sam the Dog population (1 card)

Whew. That’s a lot of cards! We’re excited to ship them to all our backers at the Full Enclave ($50) level!

Refuge is Calling!

We've still got four hours left to reach Refuge. Spread the word! Let folks know that we’re almost to safety!

And thanks again for all your support. We’re really excited to see a community growing up around Zombie World, and we can’t wait to ship a thousand copies of the game all over the world. Thank you!

5th Identity Card Set & Final Stretch Goals
over 5 years ago – Sun, Aug 12, 2018 at 06:01:10 PM

One day left. Less than ten hours remaining. We've unlocked so much to get to this point, and now we're down to the wire. Thank you for all your tremendous support! But first...

All backers at the $50 Full Enclave level will get a fifth set of identity cards:

Each card will introduce brand new moves and options, and slots easily into the existing decks. Entertainer helps you clear stress from other survivors; Circus Performer makes you more likely to avert disaster when you rely on your physical prowess; Selfless gives you bonuses for taking on the work of the group, especially against the dead.

With the bridge cleared, we’ve got a clear shot to Refuge. The safe zone we’ve been looking for all this time. But what will we find as we close the final distance?

Final Stretch Goals: $47.5k & $50k

Now that we've almost reached Refuge, we've got just two last stretch goals to share with you all:

We've got just over $4,000 to go to unlock these last two goals. Please spread the word and let folks know that their support means something on this last day! Refuge awaits!

Thank you! Thank you!

Zombie World is Magpie Games’ tenth Kickstarter campaign, and we’re so thankful for all the support you all have given us over the years. We’ve been working on Zombie World since 2014, but we never know if there’s an audience until we launch a project. Thank you for all your support and excitement; you all are the reason we make games in the first place.

The Zombie World campaign will end tonight at 11:59 pm Eastern. Please take a few minutes today and post on Twitter, Facebook, G+, Instagram, etc, about the game! We’re so excited about reaching new gamers with Zombie World, and we need your help to share the word. There are so many great games out there, and a note from someone backing the project makes people much more likely to check it out. 

But also... THANK YOU. We so appreciate all your support! You make what we do possible!

Explosives Advantage Card Added
over 5 years ago – Sun, Aug 12, 2018 at 02:57:14 PM

It’s almost time to leave FunWorld… Refuge is still calling. But we’ve got a few things to scrounge from the place before we leave; we’ve unlocked new tools that will keep both the living and the dead at bay as we make our way toward safety!

All backers at the $50 Full Enclave level will get the Explosives advantage—a brand new benefit that your enclave can start with or earn during play!

The Explosives Advantage lets you set up some interesting fireworks (pun intended). You set the explosives whenever you want, and then spend the hold you get from your draw to activate the kaboom when you’re ready. On a miss… well, that’s all you had left. Better make it count.

And now that we’ve gotten just about everything we can out of FunWorld, it’s time for us to hit the road. Once we explore Sander Creek, the only stop left on our way out of town is that creepy shack on the edge of FunWorld…

Stretch Goal Contents

All backers at the Full Enclave ($50) level will get all the cards in the stretch goal pack!

So far, we have unlocked:

  • The Caravan enclave (2 cards) 
  • The Heavy Vehicle advantage (1 card) 
  • Alex Procyon population (1 card) 
  • Celebrity, Instigator, and Radical Identity cards (3 cards) 
  • The Comms advantage (1 card) 
  • PI, Inquisitor, and Paranoid Identity cards (3 cards) 
  • Daryl Kirkman population (1 card) 
  • Fugitive, Hunter, and Liar Identity cards (3 cards) 
  • The Amusement Park enclave (2 cards) 
  • Radio Host, Coordinator, and Meek Identity cards (3 cards) 
  • Sean Wright population (1 card) 
  • The Explosives advantage (1 card) 

... and still more to come!

Last 48 Hours! 

On that note, we’re almost down to our last forty-eight hours of the campaign! The Zombie World Kickstarter ends on Sunday night at 11:59 Eastern, so we don’t have much time left. Please spread the word on Twitter, Facebook, and G+ to let folks know that they still have time to pick up the main game, the expansions, and more than 20 Kickstarter Exclusive cards!

Refuge is calling, friends. Can we make it?

Blowing Past Stretch Goals
over 5 years ago – Sun, Aug 12, 2018 at 02:57:12 PM

Whoa. Y’all are pushing us hard! We’ve raced past our $37,500 stretch goal… and our $40k stretch goal too! Refuge is close, my friends. So close!

First, all backers at the $50 Full Enclave level will get three new identity cards:

Each card will introduce brand new moves and options, and slots easily into the existing decks. Ranger means that you’re better at exploring the environment surrounding the Enclave; Mortician lets you handle the dead with some ease; Rigid lets you clear stress when you follow your own “rules,” but you’ll have to mark stress when others break those same edicts.

 But that's not all! You also unlocked the $40k goal before we could even get it up this morning! Here’s the locked version:

The mission to raid the Save-O-Mart was a big success. Y’all made it back to the Enclave before anyone even knew you were gone. Great job! All backers at the $50 Full Enclave level will get a new population card—Ashley Campbell!

Ashley might have only been a store clerk before Z-Day, but she’s a total badass in this new world. She’s a great ally to have on your side when you’ve got to take the fight to the zombies, provided you don’t mind a little blood and gore.

New Stretch Goal: The Sad Shack ($42,500) 

But Ashley isn’t the only thing we need to check in on before leaving FunWorld. We’ve got to take a look at that creepy shack on the outskirts of the park. Anything useful there?

 Who knows what kind of crazy stuff we'll find?!

Stretch Goal Content

All backers at the Full Enclave ($50) level will get all the cards in the stretch goal pack! So far, we have unlocked: 

  • The Caravan enclave (2 cards) 
  •  The Heavy Vehicle advantage (1 card) 
  •  Alex Procyon population (1 card) 
  •  Celebrity, Instigator, and Radical Identity cards (3 cards)  
  • The Comms advantage (1 card) 
  •  PI, Inquisitor, and Paranoid Identity cards (3 cards) 
  • Daryl Kirkman population (1 card) 
  •  Fugitive, Hunter, and Liar Identity cards (3 cards) 
  • The Amusement Park enclave (2 cards) 
  •  Radio Host, Coordinator, and Meek Identity cards (3 cards) 
  •  Sean Wright population (1 card) 
  • The Explosives advantage (1 card) 
  • Mortician, Ranger, Rigid Identity cards (3 cards) 
  • Ashley Campbell population (1 card) 

... and more to come! (Provided we aren't eaten by the zombies.)

One Day Left! 

The campaign closes tomorrow night at 11:59pm Eastern. Spread the word! Post on Facebook, Twitter, G+ and let folks know that they still have a chance to make it to Refuge before the end of the campaign. Almost there!

Traps Advantage Card Added
over 5 years ago – Sun, Aug 12, 2018 at 02:57:10 PM

Wow. What an incredible day. We've raised over $5,000 since yesterday, and we're well in sight of unlocking our last few stretch goals. Y'all knocked down a few today faster than we could put them up. Thank you!

All backers at the $50 Full Enclave level will get the Traps advantage—a brand new benefit that your enclave can start with or earn during play!

The Traps advantage is a bit like Explosives: you set up the traps, then spring them when your opposition is in the area. The big advantage to using Traps, however, is that you can set a lot more them than Explosives! And you get to say when your opposition walks into them…

Since the Traps are the very last advantage connected to FunWorld, we’re off to Refuge. But before we get there…

New Stretch Goal: $45,000 (The Blocked Bridge)

Refuge is so close. So close we can taste it. But we're not there yet.

 What secrets is Erica hiding? And how is she going to make the crane work!?

Stretch Goal Content

All backers at the Full Enclave ($50) level will get all the cards in the stretch goal pack!

So far, we have unlocked:

  • The Caravan enclave (2 cards) 
  • The Heavy Vehicle advantage (1 card) 
  • Alex Procyon population (1 card) 
  • Celebrity, Instigator, and Radical Identity cards (3 cards) 
  • The Comms advantage (1 card) 
  • PI, Inquisitor, and Paranoid Identity cards (3 cards) 
  • Daryl Kirkman population (1 card) 
  • Fugitive, Hunter, and Liar Identity cards (3 cards) 
  • The Amusement Park enclave (2 cards) 
  • Radio Host, Coordinator, and Meek Identity cards (3 cards) 
  • Sean Wright population (1 card) 
  • The Explosives advantage (1 card)
  • Mortician, Ranger, Rigid Identity cards (3 cards)
  • Ashley Campbell population (1 card)
  • The Traps advantage (1 card)

… and still more to come!

One Last Day

In fact, we're down to our last 24 hours! This has been such a tremendous campaign, and we really want to thank all of you for being part of it. We're so excited about how different and interesting Zombie World is going to be, and we can't wait for you all to see it in retail stores... knowing that you not only got your copy first but helped make it possible!

Please take a few minutes on this final day and let your friends/family/enemies/etc know that this is the last day of the campaign. We'd love to include them in our caravan too!